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TEDU
2010
96views Education» more  TEDU 2010»
15 years 5 months ago
Synchronizable Objects in Distributed Multimedia Applications
In training and gaming systems, distributed multimedia are often used, in which the basic content elements must be conveyed or presented in a synchronized order at synchronized mom...
Jun Hu, Loe M. G. Feijs
MEMOCODE
2008
IEEE
16 years 1 months ago
Virtual prototyping AADL architectures in a polychronous model of computation
While synchrony and asynchrony are two distinct concepts of concurrency theory, effective and formally defined embedded system design methodologies usually mix the best from both...
Ma Yue, Jean-Pierre Talpin, Thierry Gautier
PRIMA
2007
Springer
16 years 1 months ago
An Agent Modeling Method Based on Scenario Rehearsal for Multiagent Simulation
Multiagent Systems are potential computational systems for various practical applications, tools, and so on. Multiagent simulation is one of the remarkable application to evaluate ...
Shohei Yamane, Toru Ishida
AIIDE
2009
15 years 8 months ago
Computational Support for Play Testing Game Sketches
Early-stage game prototypes need to be informative without requiring excessive commitments. Paper prototypes are frequently used as a way of trying out core mechanics while leavin...
Adam M. Smith, Mark J. Nelson, Michael Mateas
ICSM
2005
IEEE
16 years 25 days ago
Object-Oriented Reengineering: Patterns and Techniques
Surprising as it may seem, many of the early adopters of the object-oriented paradigm already face a number of problems typically encountered in large-scale legacy systems. Softwa...
Serge Demeyer, Stéphane Ducasse, Oscar Nier...