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SAC
2009
ACM
15 years 11 months ago
Aspect-oriented procedural content engineering for game design
Generally progressive procedural content in the context of 3D scene rendering is expressed as recursive functions where a finer level of detail gets computed on demand. Typical e...
Walter Cazzola, Diego Colombo, Duncan Harrison
POPL
2006
ACM
16 years 7 months ago
A polymorphic modal type system for lisp-like multi-staged languages
This article presents a polymorphic modal type system and its principal type inference algorithm that conservatively extend ML by all of Lisp's staging constructs (the quasi-...
Ik-Soon Kim, Kwangkeun Yi, Cristiano Calcagno
174
Voted
JAIR
2006
90views more  JAIR 2006»
15 years 7 months ago
Engineering Benchmarks for Planning: the Domains Used in the Deterministic Part of IPC-4
In a field of research about general reasoning mechanisms, it is essential to have appropriate benchmarks. Ideally, the benchmarks should reflect possible applications of the deve...
Jörg Hoffmann, Stefan Edelkamp, Sylvie Thi&ea...
JSW
2007
102views more  JSW 2007»
15 years 7 months ago
Model-driven Engineering for Early QoS Validation of Component-based Software Systems
— Model-driven engineering (MDE) techniques are increasingly being used to address many of the development and operational lifecycle concerns of large-scale component-based syste...
James H. Hill, Aniruddha S. Gokhale
LREC
2008
91views Education» more  LREC 2008»
15 years 8 months ago
A Guide for the Production of Reusable Language Resources
The project described in this paper is funded by the French Ministry of Research. It aims at providing producers of Language Resources, and HLT players in general, with a guide wh...
Victoria Arranz, Franck Gandcher, Valérie M...