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» Language and program design for functional dependencies
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SIGCSE
2010
ACM
164views Education» more  SIGCSE 2010»
16 years 1 months ago
Scalable game design and the development of a checklist for getting computational thinking into public schools
Game design appears to be a promising approach to interest K-12 students in Computer Science. Unfortunately, balancing motivational and educational concerns is truly challenging. ...
Alexander Repenning, David C. Webb, Andri Ioannido...
EJC
2008
15 years 8 months ago
Center Fragments for Upscaling and Verification in Database Semantics
The notion of a fragment was coined by Montague 1974 to illustrate the formal handling of certain puzzles, such as de dicto/de re, in a truth-conditional semantics for natural lan...
Roland Hausser
ICFP
2008
ACM
16 years 6 months ago
Transactional events for ML
Transactional events (TE) are an approach to concurrent programming that enriches the first-class synchronous message-passing of Concurrent ML (CML) with a combinator that allows ...
Laura Effinger-Dean, Matthew Kehrt, Dan Grossman
SEMCO
2008
IEEE
16 years 1 months ago
Optimal Consensus Intuitive Hand Gesture Vocabulary Design
Gesture interfaces are needed for natural intuitive communication with machine devices. Hand gesture intuitiveness is the cognitive association between a command or intent, and it...
Helman I. Stern, Juan P. Wachs, Yael Edan
MEMOCODE
2007
IEEE
16 years 28 days ago
Scheduling as Rule Composition
Bluespec is a high-level hardware description language used for architectural exploration, hardware modeling and synthesis of semiconductor chips. In Bluespec, one views hardware ...
Nirav Dave, Arvind, Michael Pellauer