Sciweavers

7661 search results - page 1246 / 1533
» Languages and the Computing Profession
Sort
View
AIIDE
2008
15 years 9 months ago
An Intelligent IDE for Behavior Authoring in Real-Time Strategy Games
Behavior authoring for computer games involves writing behaviors in a programming language and then iteratively refining them by detecting issues with them. The main bottlenecks a...
Suhas Virmani, Yatin Kanetkar, Manish Mehta, Santi...
191
Voted
NSDI
2007
15 years 9 months ago
WiDS Checker: Combating Bugs in Distributed Systems
Despite many efforts, the predominant practice of debugging a distributed system is still printf-based log mining, which is both tedious and error-prone. In this paper, we present...
Xuezheng Liu, Wei Lin, Aimin Pan, Zheng Zhang
WSC
2008
15 years 9 months ago
Guidelines for commercial off-the-shelf Simulation Package interoperability
Commercial-off-the-shelf (COTS) Simulation Packages (CSPs) are widely used visual interactive modeling environments such as ArenaTM, AnylogicTM, FlexsimTM, Simul8TM, WitnessTM, et...
Simon J. E. Taylor, Stephen John Turner, Steffen S...
ACHI
2008
IEEE
15 years 9 months ago
Specification for User Modeling with Self-Observing Systems
The complicated user interfaces and complex functionality of nowadays interactive products lead to a new class of failures: People do not understand their products and thus fail t...
Mathias Funk, Piet van der Putten, Henk Corporaal
225
Voted
ACMDIS
2008
ACM
15 years 9 months ago
TapGlance: designing a unified smartphone interface
The difference between using one mobile phone and another can feel like learning a new language based on our extensive experience designing mobile applications for spatial data na...
Daniel C. Robbins, Bongshin Lee, Roland Fernandez
« Prev « First page 1246 / 1533 Last » Next »