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SCA
2007
15 years 9 months ago
Smooth movers: perceptually guided human motion simulation
To animate a character, a number of poses are displayed in quick succession in order to create the illusion of motion. For most real-time applications, such as games, the pose upd...
Rachel McDonnell, Fiona N. Newell, Carol O'Sulliva...
SGP
2007
15 years 9 months ago
Multilevel streaming for out-of-core surface reconstruction
Reconstruction of surfaces from huge collections of scanned points often requires out-of-core techniques, and most such techniques involve local computations that are not resilien...
Matthew Bolitho, Michael M. Kazhdan, Randal C. Bur...
AAAI
2007
15 years 9 months ago
Compact Spectral Bases for Value Function Approximation Using Kronecker Factorization
A new spectral approach to value function approximation has recently been proposed to automatically construct basis functions from samples. Global basis functions called proto-val...
Jeffrey Johns, Sridhar Mahadevan, Chang Wang
AAAI
2008
15 years 9 months ago
Zero-data Learning of New Tasks
We introduce the problem of zero-data learning, where a model must generalize to classes or tasks for which no training data are available and only a description of the classes or...
Hugo Larochelle, Dumitru Erhan, Yoshua Bengio
AIIDE
2008
15 years 9 months ago
Hierarchical Petri Nets for Story Plots Featuring Virtual Humans
Petri Nets can be used for a retrospective analysis of a computer game story, for representing plots in serious games as well as for monitoring the course of the story, as recentl...
Daniel Balas, Cyril Brom, Adam Abonyi, Jakub Gemro...
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