We present a new approach to the supervised learning of lateral interactions for the competitive layer model (CLM) dynamic feature binding architecture. The method is based on con...
This paper presents a method for learning the parameters of rhythmic walking to generate purposive humanoid motions. The controller consists of the two layers: rhythmic walking is...
In this paper, a learning control system is considered for motion systems that are subject to two types of disturbances; reproducible disturbances, that re-occur each run in the s...
Wubbe J. R. Velthuis, Theo J. A. de Vries, Pieter ...
Abstract. The paper describes a complex e-learning experiment that has involved over 700 students that attended the Human-Computer Interaction course at the "Politehnica"...
Stefan Trausan-Matu, Vlad Posea, Traian Rebedea, C...
The standardization of the design of learning games is a contradictory topic: The existence of a rich variety of domains and applications is in conflict with the desire for unifica...
Sebastian Kelle, Roland Klemke, Marion R. Gruber, ...