This paper describes a genetic learning system called SIA, which learns attributes based rules from a set of preclassified examples. Examples may be described with a variable numbe...
Abstract. We propose a machine learning approach to action prediction in oneshot games. In contrast to the huge literature on learning in games where an agent's model is deduc...
We propose a mediator architecture that allows a learning system to retrieve learning objects from heterogeneous repositories. A mediating component accepts queries formulated in a...
Abstract. This paper investigates the use of ontologies in processes of collaborative learning and knowledge generation. The creation and use of ontologies is analysed from an acti...
Heidrun Allert, Hannu Markkanen, Christoph Richter
Studies in computer supported collaborative learning frequently under-expose the interaction between students and technology. To gain more insight in the way student groups interac...