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» Learning for Evolutionary Design
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GECCO
2003
Springer
16 years 20 days ago
Dynamic Maximum Tree Depth
We present a technique, designated as dynamic maximum tree depth, for avoiding excessive growth of tree-based GP individuals during the evolutionary process. This technique introdu...
Sara Silva, Jonas Almeida
175
Voted
ICCBR
2003
Springer
16 years 20 days ago
SOFT-CBR: A Self-Optimizing Fuzzy Tool for Case-Based Reasoning
A generic Case-Based Reasoning tool has been designed, implemented, and successfully used in two distinct applications. SOFT-CBR can be applied to a wide range of decision problems...
Kareem S. Aggour, Marc Pavese, Piero P. Bonissone,...
203
Voted
EH
2000
IEEE
168views Hardware» more  EH 2000»
15 years 12 months ago
The GOLEM Project: Evolving Hardware Bodies and Brains
The GOLEM project is an attempt to extend evolutionary techniques into the physical world by evolving diverse electro-mechanical machines (robots) that can be fabricated automatic...
Jordan B. Pollack, Hod Lipson
153
Voted
ICRA
2000
IEEE
86views Robotics» more  ICRA 2000»
15 years 12 months ago
A Minimally Actuated Hopping Rover for Exploration of Celestial Bodies
: This paper describes a minimalist hopping robot that can perform basic exploration tasks on Mars or other moderate gravity bodies. We show that a single actuator can control the ...
Eric Hale, Nathan Schara, Joel W. Burdick, Paolo F...
GI
2009
Springer
15 years 11 months ago
Strategic Interaction Definition Language
: Managing general game playing is the problem addressed in this paper. It is considered to be done on a game description written in a declarative language. The language, which is ...
Rustam Tagiew