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CHI
2006
ACM
16 years 6 months ago
Player-centred game design
We describe an approach to player-centred game design through adaptive game technologies [9]. The work presented is the result of on-going collaborative research between Media and...
Jonathan Sykes, Melissa Federoff
201
Voted
IROS
2008
IEEE
230views Robotics» more  IROS 2008»
16 years 25 days ago
Visual recognition of grasps for human-to-robot mapping
— This paper presents a vision based method for grasp classification. It is developed as part of a Programming by Demonstration (PbD) system for which recognition of objects and...
Hedvig Kjellström, Javier Romero, Danica Krag...
TCOM
2008
146views more  TCOM 2008»
15 years 5 months ago
Noncoherent eigenbeamforming and interference suppression for outdoor OFDM systems
Abstract--We investigate a new approach to uplink communications in wideband outdoor cellular systems that can take advantage of multiple antennas at the base station in a scalable...
Noah Jacobsen, Gwen Barriac, Upamanyu Madhow
215
Voted
ICCV
2011
IEEE
14 years 6 months ago
Shape-constrained Gaussian Process Regression for Facial-point-based Head-pose Normalization
Given the facial points extracted from an image of a face in an arbitrary pose, the goal of facial-point-based headpose normalization is to obtain the corresponding facial points ...
Ognjen Rudovic, Maja Pantic
KDD
2007
ACM
159views Data Mining» more  KDD 2007»
16 years 6 months ago
Domain-constrained semi-supervised mining of tracking models in sensor networks
Accurate localization of mobile objects is a major research problem in sensor networks and an important data mining application. Specifically, the localization problem is to deter...
Rong Pan, Junhui Zhao, Vincent Wenchen Zheng, Jeff...