A general game player is an agent capable of taking as input a description of a game’s rules in a formal language and proceeding to play without any subsequent human input. To do...
Application of Virtual Reality (VR) in training and education seems to give excellent promise in providing an alternative “real life” environment in situations where it is imp...
This paper reports on a UK ESRC-funded project studying representations of practice, in video clips and voice annotations, for professional collaborative learning in distributed o...
A novel method to improve the generalization performance of the Minimum Classification Error (MCE) / Generalized Probabilistic Descent (GPD) learning is proposed. The MCE/GPD learn...
Neural networks are a popular technique for learning the adaptive control of non-linear plants. When applied to the complex control of android robots, however, they suffer from se...
Heni Ben Amor, Shuhei Ikemoto, Takashi Minato, Ber...