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ECML
2007
Springer
16 years 1 months ago
Graph-Based Domain Mapping for Transfer Learning in General Games
A general game player is an agent capable of taking as input a description of a game’s rules in a formal language and proceeding to play without any subsequent human input. To do...
Gregory Kuhlmann, Peter Stone
ICALT
2006
IEEE
16 years 28 days ago
Assessing the Effectiveness of Virtual Reality Technology as part of an Authentic Learning Environment
Application of Virtual Reality (VR) in training and education seems to give excellent promise in providing an alternative “real life” environment in situations where it is imp...
Ros A. Yahaya
HICSS
2002
IEEE
111views Biometrics» more  HICSS 2002»
15 years 11 months ago
Voice Annotation of Multimedia Artifacts: Reflective Learning in Distributed Professional Communities
This paper reports on a UK ESRC-funded project studying representations of practice, in video clips and voice annotations, for professional collaborative learning in distributed o...
Christine Steeples
SSPR
1998
Springer
15 years 11 months ago
Modified Minimum Classification Error Learning and Its Application to Neural Networks
A novel method to improve the generalization performance of the Minimum Classification Error (MCE) / Generalized Probabilistic Descent (GPD) learning is proposed. The MCE/GPD learn...
Hiroshi Shimodaira, Jun Rokui, Mitsuru Nakai
ICANNGA
2007
Springer
153views Algorithms» more  ICANNGA 2007»
15 years 8 months ago
A Neural Framework for Robot Motor Learning Based on Memory Consolidation
Neural networks are a popular technique for learning the adaptive control of non-linear plants. When applied to the complex control of android robots, however, they suffer from se...
Heni Ben Amor, Shuhei Ikemoto, Takashi Minato, Ber...