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AAAI
1998
15 years 8 months ago
Emotion Model for Life-Like Agent and Its Evaluation
This paper proposes an emotion model for life-like agents with emotions and motivations. This model consists of reactive and deliberative mechanisms. The former generates low-leve...
Hirohide Ushida, Yuji Hirayama, Hiroshi Nakajima
ACL
2000
15 years 8 months ago
Headline Generation Based on Statistical Translation
Extractive summarization techniques cannot generate document summaries shorter than a single sentence, something that is often required. An ideal summarization system would unders...
Michele Banko, Vibhu O. Mittal, Michael J. Witbroc...
CLEIEJ
2007
86views more  CLEIEJ 2007»
15 years 7 months ago
Requirements Game: Teaching Software Project Management
: Several business areas, like Management and Negotiation, have used games like a didactic way to simulate world reality, to introduce students to the day-to-day generated problems...
Carlos Mario Zapata Jaramillo, Gabriel Awad-Aubad
SIGUCCS
2006
ACM
16 years 1 months ago
Better results in mathematics lessons with a virtual personal teacher
In this paper we present the results of an experiment made with our e-librarian service ”MatES”, an e-Learning tool on fractions in mathematics. MatES allows students to enter...
Serge Linckels, Carole Dording, Christoph Meinel
ACII
2007
Springer
16 years 1 months ago
Entertainment Modeling in Physical Play Through Physiology Beyond Heart-Rate
An investigation into capturing the relation of physiology, beyond heart rate recording, to expressed preferences of entertainment in children’s physical gameplay is presented in...
Georgios N. Yannakakis, John Hallam