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ICALT
2006
IEEE
16 years 1 months ago
A Relationship between e-Learning Performance and Personality
This paper investigated whether learner’s personality features might have effects on uses of Web-based Hypermedia Systems, which has been used in the electronic learning (e-Lear...
Amal Al-Dujaily, Hokyoung Ryu
IROS
2006
IEEE
187views Robotics» more  IROS 2006»
16 years 1 months ago
Fast and Stable Learning of Quasi-Passive Dynamic Walking by an Unstable Biped Robot based on Off-Policy Natural Actor-Critic
— Recently, many researchers on humanoid robotics are interested in Quasi-Passive-Dynamic Walking (Quasi-PDW) which is similar to human walking. It is desirable that control para...
Tsuyoshi Ueno, Yutaka Nakamura, Takashi Takuma, To...
CVPR
2010
IEEE
16 years 26 days ago
Learning 3D Action Models from a few 2D videos for View Invariant Action Recognition
Most existing approaches for learning action models work by extracting suitable low-level features and then training appropriate classifiers. Such approaches require large amount...
Pradeep Natarajan, Vivek Singh, Ram Nevatia
ATAL
2005
Springer
16 years 23 days ago
Automatic computer game balancing: a reinforcement learning approach
Designing agents whose behavior challenges human players adequately is a key issue in computer games development. This work presents a novel technique, based on reinforcement lear...
Gustavo Andrade, Geber Ramalho, Hugo Santana, Vinc...
GECCO
2005
Springer
155views Optimization» more  GECCO 2005»
16 years 22 days ago
Co-evolving recurrent neurons learn deep memory POMDPs
Recurrent neural networks are theoretically capable of learning complex temporal sequences, but training them through gradient-descent is too slow and unstable for practical use i...
Faustino J. Gomez, Jürgen Schmidhuber