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GAMEON
2009
15 years 5 months ago
Analysis of User Trajectories Based on Data Distribution and State Transition: a Case Study with a Massively Multiplayer Online
At present, trajectory data, series of coordinate data traversed by moving objects, can be readily obtained due to the advent of positioning technologies. Clustering of trajectori...
Ruck Thawonmas, Junichi Oda, Kuan-Ta Chen
CHI
2009
ACM
16 years 7 months ago
Learning to predict information needs: context-aware display as a cognitive aid and an assessment tool
We discuss the problem of assessing and aiding user performance in dynamic tasks that require rapid selection among multiple information sources. Motivated by research in human se...
Bradley C. Love, Matt Jones, Marc T. Tomlinson, Mi...
IROS
2008
IEEE
203views Robotics» more  IROS 2008»
16 years 1 months ago
Learning equivalent action choices from demonstration
Abstract— In their interactions with the world robots inevitably face equivalent action choices, situations in which multiple actions are equivalently applicable. In this paper, ...
Sonia Chernova, Manuela M. Veloso
ILP
2007
Springer
16 years 1 months ago
Relational Macros for Transfer in Reinforcement Learning
We describe an application of inductive logic programming to transfer learning. Transfer learning is the use of knowledge learned in a source task to improve learning in a related ...
Lisa Torrey, Jude W. Shavlik, Trevor Walker, Richa...
ATAL
2005
Springer
16 years 25 days ago
Automatic computer game balancing: a reinforcement learning approach
Designing agents whose behavior challenges human players adequately is a key issue in computer games development. This work presents a novel technique, based on reinforcement lear...
Gustavo Andrade, Geber Ramalho, Hugo Santana, Vinc...