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AIED
2009
Springer
15 years 5 months ago
Investigating the Effects of Social Goals in a Negotiation Game with Virtual Humans
Educational games may be particularly suited to teaching social learning skills with virtual humans. We investigate the importance of social goals and engaging social interactions ...
Amy Ogan, Vincent Aleven, Christopher Jones
ICIP
2006
IEEE
16 years 9 months ago
Aggregated Dynamic Background Modeling
Standard practices in background modeling learn a separate model for every pixel in the image. However, in dynamic scenes the connection between an observation and the place where...
Amit Adam, Ehud Rivlin, Ilan Shimshoni
CVPR
2010
IEEE
16 years 3 months ago
Automatic Point-based Facial Trait Judgments Evaluation
Humans constantly evaluate the personalities of other people using their faces. Facial trait judgments have been studied in the psychological field, and have been determined to i...
Mario Rojas, David Masip, jordi Vitria
NIPS
2008
15 years 8 months ago
Using Bayesian Dynamical Systems for Motion Template Libraries
Motor primitives or motion templates have become an important concept for both modeling human motor control as well as generating robot behaviors using imitation learning. Recent ...
Silvia Chiappa, Jens Kober, Jan Peters
GECCO
2008
Springer
178views Optimization» more  GECCO 2008»
15 years 8 months ago
Agent Smith: a real-time game-playing agent for interactive dynamic games
The goal of this project is to develop an agent capable of learning and behaving autonomously and making decisions quickly in a dynamic environment. The agent’s environment is a...
Ryan K. Small