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AAAI
2010
15 years 8 months ago
A Temporal Proof System for General Game Playing
A general game player is a system that understands the rules of unknown games and learns to play these games well without human intervention. A major challenge for research in Gen...
Michael Thielscher, Sebastian Voigt
EDM
2010
125views Data Mining» more  EDM 2010»
15 years 8 months ago
Where in the World? Demographic Patterns in Access Data
As learning environments become increasingly available online, the fine-grained records of user activities can be captured and analyzed (generally called webmetrics) to better unde...
Mimi Recker, Beijie Xu, Sherry Hsi, Christine Garr...
AAAI
2006
15 years 8 months ago
Building Explainable Artificial Intelligence Systems
As artificial intelligence (AI) systems and behavior models in military simulations become increasingly complex, it has been difficult for users to understand the activities of co...
Mark G. Core, H. Chad Lane, Michael van Lent, Dave...
DAGSTUHL
2003
15 years 8 months ago
Robot Finger Design for Developmental Tactile Interaction: Anthropomorphic Robotic Soft Fingertip with Randomly Distributed Rece
The developmental approach enables us to build adaptive robots, and furthermore, to understand the essence of intelligence from the constructivist viewpoint. In this paper, a new d...
Koh Hosoda
NAACL
2004
15 years 8 months ago
A Salience-Based Approach to Gesture-Speech Alignment
One of the first steps towards understanding natural multimodal language is aligning gesture and speech, so that the appropriate gestures ground referential pronouns in the speech...
Jacob Eisenstein, Chris Mario Christoudias