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» Lights from Highlights and Shadows
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SIGGRAPH
1999
ACM
15 years 11 months ago
Diffraction Shaders
The reflection of light from surfaces is a fundamental problem in computer graphics. Although many reflection models have been proposed, few take into account the wave nature of...
Jos Stam
190
Voted
CGF
2008
123views more  CGF 2008»
15 years 6 months ago
Gradient-based Interpolation and Sampling for Real-time Rendering of Inhomogeneous, Single-scattering Media
We present a real-time rendering algorithm for inhomogeneous, single scattering media, where all-frequency shading effects such as glows, light shafts, and volumetric shadows can ...
Zhong Ren, Kun Zhou, Stephen Lin, Baining Guo
CVPR
2012
IEEE
13 years 9 months ago
Edge-preserving photometric stereo via depth fusion
We present a sensor fusion scheme that combines active stereo with photometric stereo. Aiming at capturing full-frame depth for dynamic scenes at a minimum of three lighting condi...
Qing Zhang, Mao Ye, Ruigang Yang, Yasuyuki Matsush...
WACV
2007
IEEE
16 years 29 days ago
Facial Strain Pattern as a Soft Forensic Evidence
The success of forensic identification largely depends on the availability of strong evidence or traces that substantiate the prosecution hypothesis that a certain person is guil...
Vasant Manohar, Dmitry B. Goldgof, Sudeep Sarkar, ...
ICCV
2007
IEEE
16 years 8 months ago
Detecting Illumination in Images
In this paper we present a surprisingly simple yet powerful method for detecting illumination--determining which pixels are lit by different lights--in images. Our method is based...
Clément Fredembach, Graham D. Finlayson, Ma...