In today's SoC design cycles, debugging is one of the most time consuming manual tasks. CAD solutions strive to reduce the inefficiency of debugging by identifying error sourc...
Sean Safarpour, Hratch Mangassarian, Andreas G. Ve...
We address the normal reconstruction problem by photometric stereo using a uniform and dense set of photometric images captured at fixed viewpoint. Our method is robust to spurio...
Generating soft shadows in real time is difficult. Exact methods (such as ray tracing, and multiple light source simulation) are too slow, while approximate methods often overesti...
Xiao-Hua Cai, Yun-Tao Jia, Xi Wang, Shi-Min Hu, Ra...
Recently there has been much interest in using transmit beamforming to provide multi-antenna physical-layer multicasting. A state of the art in this context is the semidefinite r...
This paper presents an efficient implementation of moving least square(MLS) approximation for 3D surface reconstruction. The smoothness of the MLS is mainly determined by the weigh...