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AAAI
2012
13 years 9 months ago
Goal Recognition with Markov Logic Networks for Player-Adaptive Games
Goal recognition in digital games involves inferring players’ goals from observed sequences of low-level player actions. Goal recognition models support player-adaptive digital ...
Eun Y. Ha, Jonathan P. Rowe, Bradford W. Mott, Jam...
ISLPED
2003
ACM
86views Hardware» more  ISLPED 2003»
16 years 15 days ago
Exploiting compiler-generated schedules for energy savings in high-performance processors
This paper develops a technique that uniquely combines the advantages of static scheduling and dynamic scheduling to reduce the energy consumed in modern superscalar processors wi...
Madhavi Gopal Valluri, Lizy Kurian John, Heather H...
ILP
2007
Springer
16 years 1 months ago
Learning with Kernels and Logical Representations
In this chapter, we describe a view of statistical learning in the inductive logic programming setting based on kernel methods. The relational representation of data and background...
Paolo Frasconi
PPDP
1999
Springer
15 years 11 months ago
Localizing and Explaining Reasons for Non-terminating Logic Programs with Failure-Slices
We present a slicing approach for analyzing logic programs with respect to non-termination. The notion of a failure-slice is presented which is an executable reduced fragment of th...
Ulrich Neumerkel, Frédéric Mesnard
BIRTHDAY
2006
Springer
15 years 11 months ago
Reasoning About Web Services in a Temporal Action Logic
The paper presents an approach to reasoning about Web services in a temporal action theory. Web services are described by specifying their interaction protocols in an action theory...
Alberto Martelli, Laura Giordano