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ECML
2007
Springer
16 years 1 months ago
Graph-Based Domain Mapping for Transfer Learning in General Games
A general game player is an agent capable of taking as input a description of a game’s rules in a formal language and proceeding to play without any subsequent human input. To do...
Gregory Kuhlmann, Peter Stone
ICMLA
2009
15 years 4 months ago
Multiagent Transfer Learning via Assignment-Based Decomposition
We describe a system that successfully transfers value function knowledge across multiple subdomains of realtime strategy games in the context of multiagent reinforcement learning....
Scott Proper, Prasad Tadepalli
AI
2008
Springer
15 years 7 months ago
The well-designed young mathematician
This paper complements McCarthy's "The well designed child", in part by putting it in a broader context, the space of possible well designed progeny, and in part by...
Aaron Sloman
ICMI
2003
Springer
184views Biometrics» more  ICMI 2003»
16 years 8 days ago
Real time facial expression recognition in video using support vector machines
Enabling computer systems to recognize facial expressions and infer emotions from them in real time presents a challenging research topic. In this paper, we present a real time ap...
Philipp Michel, Rana El Kaliouby
AIIDE
2006
15 years 8 months ago
Goal-Directed Hierarchical Dynamic Scripting for RTS Games
Learning how to defeat human players is a challenging task in today's commercial computer games. This paper suggests a goal-directed hierarchical dynamic scripting approach f...
Anders Dahlbom, Lars Niklasson