In this paper we address the problem of providing transparent, reliable, and efficient network-level multicasting in wormhole LANs. We describe some alternatives for achieving dea...
At the intersection of tele-robotics, computer networking, and human social interaction we have chosen to explore an area we identifyas personal tele-embodiment. At the core of th...
Designers and researchers of human-computer interaction need tools that permit the rapid exploration and management of hypotheses about complex interactions of designs, task condi...
Recent results by Toda, Vinay, Damm, and Valiant have shown that the complexity of the determinant is characterized by the complexity of counting the number of accepting computati...
Abstract. A conditioning graph (CG) is a graphical structure that attempt to minimize the implementation overhead of computing probabilities in belief networks. A conditioning grap...