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IWEC
2004
15 years 9 months ago
From Artistry to Automation: A Structured Methodology for Procedural Content Creation
Procedural techniques will soon automate many aspects of content creation for computer games. We describe an efficient, deterministic, methodology for procedurally generating 3D ga...
Timothy Roden, Ian Parberry
NIPS
2004
15 years 9 months ago
Modelling Uncertainty in the Game of Go
Go is an ancient oriental game whose complexity has defeated attempts to automate it. We suggest using probability in a Bayesian sense to model the uncertainty arising from the va...
David H. Stern, Thore Graepel, David J. C. MacKay
WSC
2001
15 years 9 months ago
EZStrobe: general-purpose simulation system based on activity cycle diagrams
This paper introduces EZStrobe, a very simple but powerful general-purpose simulation system. Although designed for modeling construction operations, EZStrobe is domain independen...
Julio C. Martínez
WSC
2001
15 years 9 months ago
Agent-based simulation and greenhouse gas emissions trading
The need for new theoretical and experimental approaches to understand dynamic and heterogeneous behavior in complex economic and social systems is increasing recently. An approac...
Hideyuki Mizuta, Yoshiki Yamagata
NIPS
2003
15 years 9 months ago
Bias-Corrected Bootstrap and Model Uncertainty
The bootstrap has become a popular method for exploring model (structure) uncertainty. Our experiments with artificial and realworld data demonstrate that the graphs learned from...
Harald Steck, Tommi Jaakkola