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DIGRA
2003
Springer
16 years 2 days ago
Describing Games: An Interaction-Centric Structural Framework
We present a structural framework to describe games in terms of components. The components are divided into four major areas: meta-structure, bounding, narrative and objective. Th...
Staffan Björk, Jussi Holopainen
DSSCV
2005
Springer
16 years 11 days ago
Using Top-Points as Interest Points for Image Matching
We consider the use of so-called top-points for object retrieval. These points are based on scale-space and catastrophe theory, and are invariant under gray value scaling and offse...
Bram Platel, Evguenia Balmachnova, Luc Florack, Fr...
CVPR
2011
IEEE
15 years 2 months ago
Learning and Matching Multiscale Template Descriptors for Real-Time Detection, Localization and Tracking
We describe a system to learn an object template from a video stream, and localize and track the corresponding object in live video. The template is decomposed into a number of lo...
Taehee Lee, Stefano Soatto
ECCV
2008
Springer
16 years 8 months ago
Shape Matching by Segmentation Averaging
We use segmentations to match images by shape. To address the unreliability of segmentations, we give a closed form approximation to an average over all segmentations. Our techniqu...
Hongzhi Wang, John Oliensis
3DIM
2005
IEEE
16 years 14 days ago
Projective Surface Matching of Colored 3D Scans
We present a new method for registering multiple 3D scans of a colored object. Each scan is regarded as a color and range image of the object recorded by a pinhole camera. Conside...
Kari Pulli, Simo Piiroinen, Tom Duchamp, Werner St...