In this study, we examine how online games, like the Massively Multiplayer Online Role Playing Game (MMORPG) EverQuest, are represented and controlled through media rhetoric. We l...
Abstract — Since sensor/actuator networks are to be used in error-prone environments, it is required that media access protocols for such networks are tolerant to failures. Field...
The relationship between social sharing of emotions, social networks and social ties is an ongoing topic of research. Such sharing of emotions occurs frequently in “social aware...
Social network analysis has recently gained a lot of interest because of the advent and the increasing popularity of social media, such as blogs, social networks, microblogging, o...
Iraklis Varlamis, Magdalini Eirinaki, Malamati D. ...
This paper proposes the modeling and the performance analysis of a high-level control protocol – COCOP, which enables cooperative groups of clients to control a shared server de...