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» Metaphor for learning: an evolutionary algorithm
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161
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CEC
2009
IEEE
16 years 1 months ago
Robust player imitation using multiobjective evolution
— The problem of how to create NPC AI for videogames that believably imitates particular human players is addressed. Previous approaches to learning player behaviour is found to ...
Niels van Hoorn, Julian Togelius, Daan Wierstra, J...
138
Voted
CEC
2008
IEEE
16 years 25 days ago
Neuro-evolving maintain-station behavior for realistically simulated boats
— We evolve a neural network controller for a boat that learns to maintain a given bearing and range with respect to a moving target in the Lagoon 3D game environment. Simulating...
Nathan A. Penrod, David Carr, Sushil J. Louis, Bob...
166
Voted
ACRI
2008
Springer
16 years 22 days ago
GP Generation of Pedestrian Behavioral Rules in an Evacuation Model Based on SCA
This paper presents a research in the context of pedestrian dynamics according to Situated Cellular Agent (SCA), a Multi-Agent Systems approach whose roots are on Cellular Automata...
Stefania Bandini, Sara Manzoni, Giancarlo Mauri, S...
167
Voted
EPS
1997
Springer
15 years 10 months ago
Performance-Enhanced Genetic Programming
Genetic Programming is increasing in popularity as the basis for a wide range of learning algorithms. However, the technique has to date only been successfully applied to modest t...
Chris Clack, Tina Yu
158
Voted
GECCO
2006
Springer
144views Optimization» more  GECCO 2006»
15 years 10 months ago
On semi-supervised clustering via multiobjective optimization
Semi-supervised classification uses aspects of both unsupervised and supervised learning to improve upon the performance of traditional classification methods. Semi-supervised clu...
Julia Handl, Joshua D. Knowles