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MIDDLEWARE
2007
Springer
16 years 1 months ago
Vector-Field Consistency for Ad-Hoc Gaming
Abstract. Developing distributed multiplayer games for ad-hoc networks is challenging. Consistency of the replicated shared state is hard to ensure at a low cost. Current consisten...
Nuno Santos, Luís Veiga, Paulo Ferreira
197
Voted
RTAS
2005
IEEE
16 years 18 days ago
A Real-Time Performance Comparison of Distributable Threads and Event Channels
No one middleware communication model completely solves the problem of ensuring schedulability in every DRE system. Furthermore, there have been few studies to date of the trade-o...
Yuanfang Zhang, Bryan Thrall, Stephen Torri, Chris...
MIDDLEWARE
2005
Springer
16 years 15 days ago
INDISS: Interoperable Discovery System for Networked Services
Abstract. The emergence of handheld devices associated with wireless technologies has introduced new challenges for middleware. First, mobility is becoming a key characteristic; mo...
Yérom-David Bromberg, Valérie Issarn...
185
Voted
MIDDLEWARE
2005
Springer
16 years 15 days ago
I-RMI: Performance Isolation in Information Flow Applications
A problem with many distributed applications is their behavior in lieu of unpredictable variations in user request volumes or in available resources. This paper explores a performa...
Mohamed S. Mansour, Karsten Schwan
MIDDLEWARE
2004
Springer
16 years 11 days ago
On the benefits of decomposing policy engines into components
In order for middleware systems to be adaptive, their properties and services need to support a wide variety of application-specific policies. However, application developers and ...
Konstantin Beznosov