Sciweavers

21007 search results - page 3823 / 4202
» Mobile Parallel Computing
Sort
View
ICRA
2005
IEEE
119views Robotics» more  ICRA 2005»
16 years 1 months ago
Comparison of Alternate Methods for Distributed Motion Planning of Robot Collectives within a Potential Field Framework
– In this paper, we evaluate the performance of two candidate formulations for distributed motion planning of robot collectives within an Artificial Potential Field (APF) framewo...
Leng-Feng Lee, Rajankumar Bhatt, Venkat Krovi
ICRA
2005
IEEE
111views Robotics» more  ICRA 2005»
16 years 1 months ago
Game Theoretic Control for Robot Teams
— In the real world, noisy sensors and limited communication make it difficult for robot teams to coordinate in tightly coupled tasks. Team members cannot simply apply single-ro...
Rosemary Emery-Montemerlo, Geoffrey J. Gordon, Jef...
IEEECGIV
2005
IEEE
16 years 1 months ago
A Practical Implementation of a 3-D Game Engine
Creating a 3-D game engine is not a trivial task as gamers often demand for high quality output with top notch performance in games. In this paper, we show you how various real-ti...
Thomas C. S. Cheah, Kok-Why Ng
IEEEPACT
2005
IEEE
16 years 1 months ago
Performance Analysis of System Overheads in TCP/IP Workloads
Current high-performance computer systems are unable to saturate the latest available high-bandwidth networks such as 10 Gigabit Ethernet. A key obstacle in achieving 10 gigabits ...
Nathan L. Binkert, Lisa R. Hsu, Ali G. Saidi, Rona...
ISCAS
2005
IEEE
143views Hardware» more  ISCAS 2005»
16 years 1 months ago
Design and FPGA implementation of a structure of evolutionary digital filters for hardware implementation
— In this paper, we design and implement an improved hardware-based evolutionary digital filter (EDF) version 2. The EDF is an adaptive digital filter which is controlled by ad...
Masahide Abe, Hiroki Arai, Masayuki Kawamata
« Prev « First page 3823 / 4202 Last » Next »