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ACMACE
2005
ACM
16 years 27 days ago
Designing sound for a pervasive mobile game
We examine the role of sound design in pervasive mobile games. As a case study, we present the sound design and evaluation of a working prototype game called The Songs of North. A...
Inger Ekman, Laura Ermi, Jussi Lahti, Jani Nummela...
CHI
2009
ACM
16 years 8 months ago
PenLight: combining a mobile projector and a digital pen for dynamic visual overlay
Digital pen systems, originally designed to digitize annotations made on physical paper, are evolving to permit a wider variety of applications. Although the type and quality of p...
Hyunyoung Song, Tovi Grossman, George W. Fitzmauri...
HAPTICS
2010
IEEE
16 years 2 days ago
Causality Inversion in the Reproduction of Roughness
When a finger scans a non-smooth surface, a sensation of roughness is experienced. A similar sensation is felt when a finger is in contact with a mobile surface vibrating in the ...
Michael Wiertlewski, José Lozada, Edwige Pi...
CHI
2010
ACM
16 years 2 months ago
Mobile taskflow in context: a screenshot study of smartphone usage
The impact of interruptions on workflow and productivity has been extensively studied in the PC domain, but while fragmented user attention is recognized as an inherent aspect of ...
Amy K. Karlson, Shamsi T. Iqbal, Brian Meyers, Gon...
CHI
2005
ACM
16 years 7 months ago
It's a jungle out there: practical considerations for evaluation in the city
An essential aspect of mobile and ubiquitous computing research is evaluation within the expected usage context, including environment. When that environment is an urban center, i...
Melanie Kellar, Derek F. Reilly, Kirstie Hawkey, M...