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ACMACE
2009
ACM
16 years 2 months ago
Towards tailoring player experience in physical Wii games: a case study on relaxation
In this study we construct an artificial neural network model of players’ relaxation preferences while playing a physical Wii game. Developed technology will assist game designe...
Patrick Jarnfelt, Sebbe Selvig, Dajana Dimovska
ECAL
2007
Springer
15 years 11 months ago
From Artificial Societies to New Social Science Theory
We identify two distinct themes in social science modelling. One, more specific, approach is that of social simulation which addresses how behaviour of many actors can lead to emer...
Eric Silverman, John Bryden
HCI
2007
15 years 9 months ago
An MDE-SOA Approach to Support Plastic User Interfaces in Ambient Spaces
User interface (UI) plasticity denotes UI adaptation to the context of use (user, platform, physical and social environment) while preserving usability. Our approach to this proble...
Joëlle Coutaz, Lionel Balme, X. Alvaro, Ga&eu...
CII
2006
141views more  CII 2006»
15 years 7 months ago
FPGA-based tool path computation: An application for shoe last machining on CNC lathes
Tool path generation is one of the most complex problems in Computer Aided Manufacturing. Although some efficient strategies have been developed, most of them are only useful for s...
Antonio Jimeno, José Luis Sánchez, H...
IJCBDD
2010
127views more  IJCBDD 2010»
15 years 6 months ago
Predicting protein complexes by data integration of different types of interactions
: The explosion of highthroughput interaction data from proteomics studies gives us the opportunity to integrate Protein-Protein Interactions (PPI) from different type of interacti...
Powell Patrick Cheng Tan, Daryanaz Dargahi, Freder...