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IAJIT
2006
225views more  IAJIT 2006»
15 years 6 months ago
Real-Time Game Design of Pac-Man Using Fuzzy Logic
: This paper presents the design and implementation of a real-time fuzzy-based artificial intelligence system for an interactive game. The chosen game is a remake of Pac-Man in whi...
Adnan Shaout, Brady W. King, Luke A. Reisner
COMPUTER
2000
92views more  COMPUTER 2000»
15 years 6 months ago
An Overview of the Real-Time CORBA Specification
To be an effective platform for performance-sensitive real-time systems, distributed object computing middleware must support application quality of service (QoS) requirements end...
Douglas C. Schmidt, Fred Kuhns
RTS
1998
104views more  RTS 1998»
15 years 6 months ago
Real-Time Schedulability Tests for Preemptive Multitasking
When developing multitasking real-time systems, schedulability tests are used to formally prove that a given task set will meet its deadlines. A wide range of such tests have appe...
Colin J. Fidge
RTS
2002
154views more  RTS 2002»
15 years 6 months ago
Flexible Soft Real-Time Processing in Middleware
As desktop computer computational power continues to increases dramatically, it is becoming commonplace to run a combination of deadline-sensitive applications. Despite the prolif...
Scott A. Brandt, Gary J. Nutt
ICASSP
2011
IEEE
14 years 10 months ago
A unified approach to real time audio-to-score and audio-to-audio alignment using sequential Montecarlo inference techniques
We present a methodology for the real time alignment of music signals using sequential Montecarlo inference techniques. The alignment problem is formulated as the state tracking o...
Nicola Montecchio, Arshia Cont