When it comes to three dimensional computer animations, the use of live actors to control the movements of onscreen characters produces a realism that is unsurpassed. But so are t...
Alexander Redei, Ed Tumbusch, Josh Koberstein, Ser...
Simulation has been used traditionally to solve other areas problems. Real time applications like videogames use typically a continuous simulation scheme. That way of operation ha...
This paper presents a novel approach for creating curvilinear, texture mapped, 3D scene models from a single painting or photograph with no prior internal knowledge about the shap...
The Perspective-N-Point problem (PNP) is a notable problem in computer vision. It consists in, given N points known in an object coordinate space and their projection onto the ima...
Model checking has proven to be a useful analysis technique not only for concurrent systems, but also for the genetic regulatory networks (Grns) that govern the functioning of livi...
Radu Mateescu, Pedro T. Monteiro, Estelle Dumas, H...