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» Model-Checking for Real-Time Systems
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SEDE
2007
15 years 9 months ago
AVRATAR: A virtual environment for puppet animation
When it comes to three dimensional computer animations, the use of live actors to control the movements of onscreen characters produces a realism that is unsurpassed. But so are t...
Alexander Redei, Ed Tumbusch, Josh Koberstein, Ser...
WSCG
2004
172views more  WSCG 2004»
15 years 8 months ago
GDESK: Game Discrete Event Simulation Kernel
Simulation has been used traditionally to solve other areas problems. Real time applications like videogames use typically a continuous simulation scheme. That way of operation ha...
Inmaculada García, Ramón Mollá...
252
Voted
VIP
2003
15 years 8 months ago
3D Reconstruction of Single Picture
This paper presents a novel approach for creating curvilinear, texture mapped, 3D scene models from a single painting or photograph with no prior internal knowledge about the shap...
Zhao Ting, David Dagan Feng, Tan Zheng
194
Voted
IJIG
2008
222views more  IJIG 2008»
15 years 7 months ago
An Analytical Solution to the Perspective-n-Point Problem for Common Planar Camera and for Catadioptric Sensor
The Perspective-N-Point problem (PNP) is a notable problem in computer vision. It consists in, given N points known in an object coordinate space and their projection onto the ima...
Jonathan Fabrizio, Jean Devars
ATVA
2008
Springer
131views Hardware» more  ATVA 2008»
15 years 9 months ago
Computation Tree Regular Logic for Genetic Regulatory Networks
Model checking has proven to be a useful analysis technique not only for concurrent systems, but also for the genetic regulatory networks (Grns) that govern the functioning of livi...
Radu Mateescu, Pedro T. Monteiro, Estelle Dumas, H...