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MIDDLEWARE
2007
Springer
16 years 16 days ago
Vector-Field Consistency for Ad-Hoc Gaming
Abstract. Developing distributed multiplayer games for ad-hoc networks is challenging. Consistency of the replicated shared state is hard to ensure at a low cost. Current consisten...
Nuno Santos, Luís Veiga, Paulo Ferreira
JAIHC
2010
147views more  JAIHC 2010»
15 years 4 months ago
Agents and ambient intelligence: case studies
The significance that ambient intelligence (AmI) has acquired in recent years requires the development of innovative solutions. In this sense, the development of AmI-based systems...
Dante I. Tapia, Ajith Abraham, Juan M. Corchado, R...
GLOBECOM
2008
IEEE
16 years 26 days ago
Understanding P2P-TV Systems Through Real Measurements
—In this paper, we consider two popular peer-to-peer TV (P2P-TV) systems: PPLive, one of the today most widely used P2P-TV systems, and Joost, a promising new generation applicat...
Delia Ciullo, Marco Mellia, Michela Meo, Emilio Le...
SECON
2007
IEEE
16 years 20 days ago
A Framework for Resilient Online Coverage in Sensor Networks
—We consider surveillance applications in which sensors are deployed in large numbers to improve coverage fidelity. Previous research has studied how to select active sensor cov...
Ossama Younis, Marwan Krunz, Srinivasan Ramasubram...
ICDCS
2005
IEEE
16 years 10 hour ago
Systems Support for Pervasive Query Processing
Database queries, in particular, event-driven continuous queries, are useful for many pervasive computing applications, such as video surveillance. In order to enable these applic...
Wenwei Xue, Qiong Luo, Lionel M. Ni