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CA
2003
IEEE
16 years 29 days ago
Bottom-Up Visual Attention for Virtual Human Animation
We present a system for the automatic generation of bottom-up visual attention behaviours in virtual humans. Bottom-up attention refers to the way in which the environment solicit...
Christopher Peters, Carol O'Sullivan
189
Voted
FDL
2003
IEEE
16 years 29 days ago
Synchronization of analogue and digital solvers in mixed-signal simulation on a SystemC platform
This contribution proposes a synchronization technique for solvers able to handle analogue extensions to SystemC, for modelling of general, mixed-mode systems with digital and non...
Tom J. Kazmierski, Hessa Al-Junaid
ISCAS
2003
IEEE
108views Hardware» more  ISCAS 2003»
16 years 28 days ago
View-dependent transmission of 3-D normal meshes
—A unified approach to rate-distortion (R-D) optimized compression and view-dependent transmission of three-dimensional (3-D) normal meshes is investigated in this work. A norma...
Jae-Young Sim, Chang-Su Kim, C. C. Jay Kuo, Sang U...
ISWC
2003
IEEE
16 years 28 days ago
A Wearable Networked MP3 Player and "Turntable" for Collaborative Scratching
We present a new type of wearable musical instrument called the DJammer. The DJammer brings turntable like creative functionality to the MP3 world while offering a collaborative p...
Mat C. Hans, Mark T. Smith
ISWC
2003
IEEE
16 years 28 days ago
Unsupervised, Dynamic Identification of Physiological and Activity Context in Wearable Computing
Context-aware computing describes the situation where a wearable / mobile computer is aware of its user’s state and surroundings and modifies its behavior based on this informat...
Andreas Krause, Daniel P. Siewiorek, Asim Smailagi...
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