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» Modeling and Querying Moving Objects
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QEST
2006
IEEE
16 years 28 days ago
Strategy Improvement for Concurrent Reachability Games
A concurrent reachability game is a two-player game played on a graph: at each state, the players simultaneously and independently select moves; the two moves determine jointly a ...
Krishnendu Chatterjee, Luca de Alfaro, Thomas A. H...
UIST
1993
ACM
15 years 11 months ago
Animation: From Cartoons to the User Interface
: User interfaces are often based on static presentations, a model ill suited for conveying change. Consequently, events on the screen frequently startle and confuse users. Cartoon...
Bay-Wei Chang, David Ungar
EDBT
2009
ACM
208views Database» more  EDBT 2009»
16 years 1 months ago
Flexible and efficient querying and ranking on hyperlinked data sources
There has been an explosion of hyperlinked data in many domains, e.g., the biological Web. Expressive query languages and effective ranking techniques are required to convert this...
Ramakrishna Varadarajan, Vagelis Hristidis, Louiqa...
ICCV
1999
IEEE
15 years 11 months ago
A Subset Approach to Contour Tracking in Clutter
A new method for tracking contours of moving objects in clutter is presented. For a given object, a model of its contours is learned from training data in the form of a subset of ...
Daniel Freedman, Michael S. Brandstein
IJCV
2000
97views more  IJCV 2000»
15 years 6 months ago
Contour Tracking in Clutter: A Subset Approach
A new method for tracking contours of moving objects in clutter is presented. For a given object, a model of its contours is learned from training data in the form of a subset of c...
Daniel Freedman, Michael S. Brandstein