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PG
2003
IEEE
16 years 25 days ago
High-Quality Point-Based Rendering on Modern GPUs
In the last years point-based rendering has been shown to offer the potential to outperform traditional triangle based rendering both in speed and visual quality when it comes to ...
Mario Botsch, Leif Kobbelt
PG
2003
IEEE
16 years 25 days ago
Adaptive Grouping and Subdivision for Simulating Hair Dynamics
We present a novel approach for adaptively grouping and subdividing hair using discrete level-of-detail (LOD) representations. The set of discrete LODs include hair strands, clust...
Kelly Ward, Ming C. Lin
SRDS
2003
IEEE
16 years 25 days ago
Group Communication Protocols under Errors
Group communication protocols constitute a basic building block for highly dependable distributed applications. Designing and correctly implementing a group communication system (...
Claudio Basile, Long Wang, Zbigniew Kalbarczyk, Ra...
STEP
2003
IEEE
16 years 25 days ago
Using Grid Technologies for Web-Enabling Legacy Systems
The adoption of the Internet technologies favors the diffusion of Web and Grid-based applications. However, the development of new applications exploiting the modern interfaces an...
Thierry Bodhuin, Maria Tortorella
VISUALIZATION
2003
IEEE
16 years 25 days ago
Planet-Sized Batched Dynamic Adaptive Meshes (P-BDAM)
We describe an efficient technique for out-of-core management and interactive rendering of planet sized textured terrain surfaces. The technique, called P-Batched Dynamic Adaptiv...
Paolo Cignoni, Fabio Ganovelli, Enrico Gobbetti, F...
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