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» Modularity and the Rule of Adaptation
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JUCS
2008
281views more  JUCS 2008»
15 years 6 months ago
Creating Adaptive e-Learning Board Games for School Settings Using the ELG Environment
: The use of digital games in education is well documented in the literature. They have been used in preschool, K-12, the university. A specific type of digital games is board game...
Symeon Retalis
GECCO
2005
Springer
195views Optimization» more  GECCO 2005»
16 years 9 days ago
Evolving fuzzy decision tree structure that adapts in real-time
A fuzzy logic algorithm has been developed that automatically allocates electronic attack (EA) resources distributed over different platforms in real-time. The controller must be ...
James F. Smith III
LREC
2010
123views Education» more  LREC 2010»
15 years 8 months ago
Developing Morphological Analysers for South Asian Languages: Experimenting with the Hindi and Gujarati Languages
A considerable amount of work has been put into development of stemmers and morphological analysers. The majority of these approaches use hand-crafted suffix-replacement rules but...
Niraj Aswani, Robert J. Gaizauskas
ICGA
2006
128views Optimization» more  ICGA 2006»
15 years 6 months ago
Never-Ending Moves in Bao
Bao is a member of the large family of mancala games. It is generally considered to be the most complex mancala game with respect to the number of game rules (Townshend, 1986; De ...
Tom Kronenburg, H. H. L. M. Donkers, Alex J. de Vo...
EMO
2009
Springer
159views Optimization» more  EMO 2009»
16 years 1 months ago
Recombination for Learning Strategy Parameters in the MO-CMA-ES
The multi-objective covariance matrix adaptation evolution strategy (MO-CMA-ES) is a variable-metric algorithm for real-valued vector optimization. It maintains a parent population...
Thomas Voß, Nikolaus Hansen, Christian Igel