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» Monocular 3D Reconstruction of Locally Textured Surfaces
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CGF
2008
201views more  CGF 2008»
15 years 6 months ago
Fluid in Video: Augmenting Real Video with Simulated Fluids
We present a technique for coupling simulated fluid phenomena that interact with real dynamic scenes captured as a binocular video sequence. We first process the binocular video s...
Vivek Kwatra, Philippos Mordohai, Rahul Narain, Sa...
SMI
2007
IEEE
208views Image Analysis» more  SMI 2007»
16 years 25 days ago
A Partition-of-Unity Based Algorithm for Implicit Surface Reconstruction Using Belief Propagation
In this paper, we propose a new algorithm for the fundamental problem of reconstructing surfaces from a large set of unorganized 3D data points. The local shapes of the surface ar...
Yi-Ling Chen, Shang-Hong Lai
JVCA
2008
72views more  JVCA 2008»
15 years 6 months ago
Robust deformation capture from temporal range data for surface rendering
Imagine an object such as a paper sheet being waved in front of some sensor. Reconstructing the time-varying 3D shape of the object finds direct applications in computer animation...
Umberto Castellani, Vincent Gay-Bellile, Adrien Ba...
PG
2003
IEEE
15 years 12 months ago
A Painting Interface for Interactive Surface Deformations
A long-standing challenge in geometric modeling is providing a natural, intuitive interface for making local deformations to 3D surfaces. Previous approaches have provided either ...
Jason Lawrence, Thomas A. Funkhouser
ICIP
2002
IEEE
16 years 8 months ago
Recovering height information from SAR images of terrain
In this paper we suggest a new approach for recovering 3-D depth from a field of surface normals. The surface normals are extracted from Synthetic Aperture Radar (SAR) images usin...
Adrian G. Bors, Edwin R. Hancock