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186
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ACMACE
2005
ACM
16 years 1 months ago
Rendezvous: supporting real-time collaborative mobile gaming in high latency environments
Despite the ever increasing popularity of handheld, networked gaming consoles, fully interactive real-time, multiplayer games designed for these platforms have yet to become a rea...
Angie Chandler, Joe Finney
GROUP
2005
ACM
16 years 1 months ago
Uncovering privacy attitudes and practices in instant messaging
We present an analysis of privacy attitudes and practices in Instant Messaging based on responses to an online questionnaire. On a 7point Likert scale, the reported concern about ...
Sameer Patil, Alfred Kobsa
MINENET
2005
ACM
16 years 1 months ago
Shrink: a tool for failure diagnosis in IP networks
Faults in an IP network have various causes such as the failure of one or more routers at the IP layer, fiber-cuts, failure of physical elements at the optical layer, or extraneo...
Srikanth Kandula, Dina Katabi, Jean-Philippe Vasse...
192
Voted
SAC
2005
ACM
16 years 1 months ago
Reflective middleware for wireless sensor networks
Wireless Sensor Networks (WSNs) are distributed systems whose main goal is to collect and deliver data to applications. This paper proposes a reflective, service-oriented middlewa...
Flávia Coimbra Delicato, Paulo F. Pires, Lu...
SC
2005
ACM
16 years 1 months ago
Performance-constrained Distributed DVS Scheduling for Scientific Applications on Power-aware Clusters
Left unchecked, the fundamental drive to increase peak performance using tens of thousands of power hungry components will lead to intolerable operating costs and failure rates. H...
Rong Ge, Xizhou Feng, Kirk W. Cameron