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VRST
1998
ACM
15 years 10 months ago
A constraint-based approach to rigid body dynamics for virtual reality applications
The GALILEO-system is a developmental state-of-the-art rigid body simulation tool with a strong bias to the simulation of unilateral contacts for virtual reality applications. On ...
Jörg Sauer, Elmar Schömer
SIGGRAPH
2010
ACM
15 years 10 months ago
Data-driven biped control
We present a dynamic controller to physically simulate underactuated three-dimensional full-body biped locomotion. Our datadriven controller takes motion capture reference data to...
Yoonsang Lee, Sungeun Kim, Jehee Lee
AMDO
2006
Springer
15 years 10 months ago
3D Shape Reconstruction of Trunk Swaying Human Body Segments
We propose a method for acquiring a 3D shape of human body segments accurately. Using a light stripe triangulation range finder, we can acquire accurate the 3D shape of a motionles...
Takuya Funatomi, Masaaki Iiyama, Koh Kakusho, Mich...
205
Voted
ADHOCNOW
2010
Springer
15 years 8 months ago
Coverage-Adaptive Random Walks for Fast Sensory Data Collection
Random walks in wireless sensor networks can serve as fully local, very simple strategies for sink motion that reduce energy dissipation a lot but increase the latency of data coll...
Constantinos Marios Angelopoulos, Sotiris E. Nikol...
145
Voted
CCCG
2003
15 years 7 months ago
The Gaussian Centre of a Set of Mobile Points
Abstract Steph Durocher∗ and David Kirkpatrick† Department of Computer Science, University of British Columbia Vancouver BC, Canada Given a set of client positions as input, f...
Stephane Durocher, David G. Kirkpatrick