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ROBOCUP
2007
Springer
140views Robotics» more  ROBOCUP 2007»
16 years 1 months ago
Tailored Real-Time Simulation for Teams of Humanoid Robots
Abstract. Developing and testing the key modules of autonomous humanoid soccer robots (e.g., for vision, localization, and behavior control) in software-in-the-loop (SIL) experimen...
Martin Friedmann, Karen Petersen, Oskar von Stryk
AINA
2006
IEEE
16 years 1 months ago
Simulation Architecture for Data Processing Algorithms in Wireless Sensor Networks
Abstract— Wireless sensor networks, by providing an unprecedented way of interacting with the physical environment, have become a hot topic for research over the last few years. ...
Yann-Aël Le Borgne, Mehdi Moussaid, Gianluca ...
BROADNETS
2006
IEEE
16 years 1 months ago
XIOPerf: A Tool for Evaluating Network Protocols
— The nature of Grid and distributed computing implies communication between heterogeneous systems over a wide and ever-changing variety of network environments. Often large amou...
John Bresnahan, Rajkumar Kettimuthu, Ian T. Foster
ISCAS
2006
IEEE
142views Hardware» more  ISCAS 2006»
16 years 1 months ago
An efficient texture cache for programmable vertex shaders
Vertex texturing is state-of-the-art functionality of vertex. Thus, traditional texture caches used in RE are not the 3D geometry processor. However, it aggravates the always appli...
Seunghyun Cho, Chang-Hyo Yu, Lee-Sup Kim
PASTE
2005
ACM
16 years 21 days ago
MonDe: safe updating through monitored deployment of new component versions
Safely updating software at remote sites is a cautious balance of enabling new functionality and avoiding adverse effects on existing functionality. A useful first step in this p...
Jonathan E. Cook, Alessandro Orso