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AIIDE
2008
15 years 10 months ago
Automatic Generation of Game Level Solutions as Storyboards
Interactive Storytelling techniques are attracting much interest for their potential to develop new game genres but also as another form of procedural content generation, specific...
David Pizzi, Marc Cavazza, Alex Whittaker, Jean-Lu...
ACMACE
2008
ACM
15 years 9 months ago
BragFish: exploring physical and social interaction in co-located handheld augmented reality games
In this paper, we present our research on social interaction in colocated handheld augmented reality (AR) games. These games are characterized by shared physical spaces that promo...
Yan Xu, Maribeth Gandy, Sami Deen, Brian Schrank, ...
PERVASIVE
2010
Springer
15 years 9 months ago
Supporting Energy-Efficient Uploading Strategies for Continuous Sensing Applications on Mobile Phones
Abstract. Continuous sensing applications (e.g., mobile social networking applications) are appearing on new sensor-enabled mobile phones such as the Apple iPhone, Nokia and Androi...
Mirco Musolesi, Mattia Piraccini, Kristof Fodor, A...
ASAP
2007
IEEE
112views Hardware» more  ASAP 2007»
15 years 9 months ago
Scheduling Register-Allocated Codes in User-Guided High-Level Synthesis
In high-level synthesis, as for compilers, an important question is when register assignment should take place. Unlike compilers for which the processor architecture is given, syn...
Alain Darte, C. Quinson
CATA
2001
15 years 9 months ago
Object-oriented image database model
: In this paper we analyze some existing tools and approaches to image data modeling and we propose an Object-Oriented Image Data (OOID) model. It can be applied on a wide variety ...
William I. Grosky, Peter L. Stanchev