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VVS
1996
IEEE
202views Visualization» more  VVS 1996»
15 years 11 months ago
Direct Volume Rendering with Shading via Three-Dimensional Textures
A new and easy-to-implement method for direct volume rendering that uses 3D texture maps for acceleration, and incorporates directional lighting, is described. The implementation,...
Allen Van Gelder, Kwansik Kim
BIBM
2007
IEEE
15 years 11 months ago
Multi-topic Aspects in Clinical Text Classification
This paper investigates multi-topic aspects in automatic classification of clinical free text. In many practical situations, we need to deal with documents overlapping with multip...
Yutaka Sasaki, Brian Rea, Sophia Ananiadou
FASE
2000
Springer
15 years 11 months ago
A Formal Approach to Heterogeneous Software Modeling
The problem of consistently engineering large, complex software systems of today is often addressed by introducing new, "improved" models. Examples of such models are arc...
Alexander Egyed, Nenad Medvidovic
CHI
1995
ACM
15 years 10 months ago
Virtual Reality on a WIM: Interactive Worlds in Miniature
This paper explores a user interface technique which augments an immersive head tracked display with a hand-held miniature copy of the virtual environment. We call this interface ...
Richard Stoakley, Matthew Conway, Randy F. Pausch
CRITIS
2007
15 years 8 months ago
An Analysis of Cyclical Interdependencies in Critical Infrastructures
Abstract In this paper we discuss the properties and algorithmic methods for the identification and classification of cyclical interdependencies in critical infrastructures based...
Nils Kalstad Svendsen, Stephen D. Wolthusen