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182
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GRAPHITE
2003
ACM
16 years 7 days ago
Varying rendering fidelity by exploiting human change blindness
The complexity of most virtual environments prevents them being rendered in real time even on modern graphics hardware. Knowledge of the visual system of the user viewing the envi...
Kirsten Cater, Alan Chalmers, Colin Dalton
175
Voted
DEXAW
1998
IEEE
92views Database» more  DEXAW 1998»
15 years 11 months ago
Self-Configuring Components for Client-/Server-Applications
A mechanistic view of software component assembly implies exact matching and fitting of the particular components. We argue that components for large-scale software construction s...
Wolfgang Pree, Egbert Althammer, Hermann Sikora
SIGGRAPH
1998
ACM
15 years 11 months ago
Synthesizing Realistic Facial Expressions from Photographs
We present new techniques for creating photorealistic textured 3D facial models from photographs of a human subject, and for creating smooth transitions between different facial e...
Frederic H. Pighin, Jamie Hecker, Dani Lischinski,...
185
Voted
SIGGRAPH
1993
ACM
15 years 11 months ago
Surround-screen projection-based virtual reality: the design and implementation of the CAVE
Several common systems satisfy some but not all of the VR definition above. Flight simulators provide vehicle tracking, not head tracking, and do not generally operate in binocular...
Carolina Cruz-Neira, Daniel J. Sandin, Thomas A. D...
DPC
1996
192views more  DPC 1996»
15 years 8 months ago
Finding Pictures of Objects in Large Collections of Images
Retrieving images from very large collections, using image content as a key, is becoming an important problem. Users prefer to ask for pictures using notions of content that are st...
David A. Forsyth, Jitendra Malik, Thomas K. Leung,...