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SIGDOC
2005
ACM
16 years 18 days ago
Sensorium games: usability considerations for pervasive gaming
The Sensorium family of games provides a platform and environment for multiplayer games in a pervasive environment. Each player is equipped with a mote, which (along with those of...
S. N. I. Mount, Elena I. Gaura, Robert M. Newman
177
Voted
SIGECOM
2005
ACM
166views ECommerce» more  SIGECOM 2005»
16 years 18 days ago
A price-anticipating resource allocation mechanism for distributed shared clusters
In this paper we formulate the fixed budget resource allocation game to understand the performance of a distributed marketbased resource allocation system. Multiple users decide ...
Michal Feldman, Kevin Lai, Li Zhang
171
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AP2PC
2005
Springer
16 years 17 days ago
Highly Available DHTs: Keeping Data Consistency After Updates
Abstract. The research in the paper is motivated by building a decentralized/P2P XML storage on top of a DHT (Distributed Hash Table). The storage must provide high data availabili...
Predrag Knezevic, Andreas Wombacher, Thomas Risse
205
Voted
CBSE
2005
Springer
16 years 17 days ago
Performance Prediction of J2EE Applications Using Messaging Protocols
Abstract. Predicting the performance of component-based applications is difficult due to the complexity of the underlying component technology. This problem is exacerbated when a m...
Yan Liu, Ian Gorton
196
Voted
CLEF
2005
Springer
16 years 17 days ago
Exploiting Linguistic Indices and Syntactic Structures for Multilingual Question Answering: ITC-irst at CLEF 2005
This year we participated at 4 Question Answering tasks at CLEF: the Italian monolingual (I), Italian-English (I/E), Bulgarian monolingual (B), and Bulgarian-English (B/E) bilingu...
Hristo Tanev, Milen Kouylekov, Bernardo Magnini, M...
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