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2010
ACM
15 years 5 months ago
The human factors of consistency maintenance in multiplayer computer games
Consistency maintenance (CM) techniques are a crucial part of many distributed systems, and are particularly important in networked games. In this paper we describe a framework of...
Cheryl Savery, T. C. Nicholas Graham, Carl Gutwin
DFMA
2005
IEEE
100views Multimedia» more  DFMA 2005»
16 years 1 months ago
Mobile Computing to Facilitate Interaction in Lectures and Meetings
The Campus Mobile project explored how PDAs and innovative interfaces can improve interaction during lectures and in small meetings. These mobile computers (small PCs or PDAs) are...
Isabelle M. Demeure, Claudie Faure, Eric Lecolinet...
ISADS
2003
IEEE
16 years 25 days ago
A GUI Approach to Programming of TMO Frames and Design of Real-Time Distributed Computing Software
An advanced high-level approach for programming of real-time distributed computing applications, the TMO (Time-triggered Message-triggered Object) programming and specification sc...
K. H. Kim, Seok-Joong Kang
BMCBI
2010
123views more  BMCBI 2010»
15 years 7 months ago
Computationally efficient flux variability analysis
Background: Flux variability analysis is often used to determine robustness of metabolic models in various simulation conditions. However, its use has been somehow limited by the ...
Steinn Gudmundsson, Ines Thiele
NN
2006
Springer
234views Neural Networks» more  NN 2006»
15 years 7 months ago
Attention in natural scenes: Neurophysiological and computational bases
How does attention operate in natural scenes? We show that the receptive fields of inferior temporal cortex neurons that implement object representations become small and located ...
Edmund T. Rolls, Gustavo Deco