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2005
Springer
16 years 1 months ago
Average Reward Timed Games
We consider real-time games where the goal consists, for each player, in maximizing the average amount of reward he or she receives per time unit. We consider zero-sum rewards, so ...
B. Thomas Adler, Luca de Alfaro, Marco Faella
GECCO
2005
Springer
143views Optimization» more  GECCO 2005»
16 years 1 months ago
Advanced models of cellular genetic algorithms evaluated on SAT
Cellular genetic algorithms (cGAs) are mainly characterized by their spatially decentralized population, in which individuals can only interact with their neighbors. In this work,...
Enrique Alba, Hugo Alfonso, Bernabé Dorrons...
GECCO
2005
Springer
100views Optimization» more  GECCO 2005»
16 years 1 months ago
Evolutionary tree genetic programming
We introduce a clustering-based method of subpopulation management in genetic programming (GP) called Evolutionary Tree Genetic Programming (ETGP). The biological motivation behin...
Ján Antolík, William H. Hsu
GECCO
2005
Springer
108views Optimization» more  GECCO 2005»
16 years 1 months ago
Some theoretical results about the computation time of evolutionary algorithms
This paper focuses on the computation time of evolutionary algorithms. First, some exact expressions of the mean first hitting times of general evolutionary algorithms in finite...
Lixin X. Ding, Jinghu Yu
GECCO
2005
Springer
133views Optimization» more  GECCO 2005»
16 years 1 months ago
Tactical UGV navigation and logistics planning
The Army’s push towards developing highly flexible military teams that combine manned and unmanned units requires significant advances in the intelligence of the unmanned units ...
Talib S. Hussain, Daniel Cerys, David J. Montana, ...
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