We consider real-time games where the goal consists, for each player, in maximizing the average amount of reward he or she receives per time unit. We consider zero-sum rewards, so ...
Cellular genetic algorithms (cGAs) are mainly characterized by their spatially decentralized population, in which individuals can only interact with their neighbors. In this work,...
We introduce a clustering-based method of subpopulation management in genetic programming (GP) called Evolutionary Tree Genetic Programming (ETGP). The biological motivation behin...
This paper focuses on the computation time of evolutionary algorithms. First, some exact expressions of the mean first hitting times of general evolutionary algorithms in finite...
The Army’s push towards developing highly flexible military teams that combine manned and unmanned units requires significant advances in the intelligence of the unmanned units ...
Talib S. Hussain, Daniel Cerys, David J. Montana, ...