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» Neural networks: Algorithms and applications
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NETGAMES
2006
ACM
16 years 1 months ago
Count down protocol: asynchronous consistent protocol in P2P virtual ball game
This paper studies a way to improve consistency of states in a ball game typed DVE with lag, in P2P architecture. We also study how to control shared objects in real-time in a ser...
Yoshihiro Kawano, Tatsuhiro Yonekura
NETGAMES
2004
ACM
16 years 18 days ago
Realizing bullet time effect in multiplayer games with local perception filters
Local perception filters exploit the limitations of human perception to reduce the effects of network latency in multiplayer computer games. Because they allow temporal distorti...
Jouni Smed, Henrik Niinisalo, Harri Hakonen
FOCS
1993
IEEE
15 years 11 months ago
Throughput-Competitive On-Line Routing
We develop a framework that allows us to address the issues of admission control and routing in high-speed networks under the restriction that once a call is admitted and routed, ...
Baruch Awerbuch, Yossi Azar, Serge A. Plotkin
CIKM
2009
Springer
15 years 11 months ago
Multidimensional routing indices for efficient distributed query processing
Traditional routing indices in peer-to-peer (P2P) networks are mainly designed for document retrieval applications and maintain aggregated one-dimensional values representing the ...
Christos Doulkeridis, Akrivi Vlachou, Kjetil N&osl...
CIKM
2006
Springer
15 years 11 months ago
Topic evolution and social interactions: how authors effect research
We propose a method for discovering the dependency relationships between the topics of documents shared in social networks using the latent social interactions, attempting to answ...
Ding Zhou, Xiang Ji, Hongyuan Zha, C. Lee Giles