This paper studies a way to improve consistency of states in a ball game typed DVE with lag, in P2P architecture. We also study how to control shared objects in real-time in a ser...
Local perception filters exploit the limitations of human perception to reduce the effects of network latency in multiplayer computer games. Because they allow temporal distorti...
We develop a framework that allows us to address the issues of admission control and routing in high-speed networks under the restriction that once a call is admitted and routed, ...
Traditional routing indices in peer-to-peer (P2P) networks are mainly designed for document retrieval applications and maintain aggregated one-dimensional values representing the ...
We propose a method for discovering the dependency relationships between the topics of documents shared in social networks using the latent social interactions, attempting to answ...