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GRAPHITE
2006
ACM
16 years 1 months ago
Interactive landscape visualization using GPU ray casting
—This paper demonstrates the simple yet effective usage of height fields for interactive landscape visualizations using a ray casting approach implemented in the pixel shader of...
Stephan Mantler, Stefan Jeschke
WOWMOM
2006
ACM
84views Multimedia» more  WOWMOM 2006»
16 years 1 months ago
Measurements from an 802.11b Mobile Ad Hoc Network
This paper analyzes the characteristics of a multi-hop 802.11b mobile ad hoc network. We present data gathered from a mobile network of 20 devices carried by test users over 5 day...
Vincent Lenders, Jorg Wagner, Martin May
CVPR
2005
IEEE
16 years 21 days ago
A Slit Scanning Depth of Route Panorama from Stationary Blur
This work achieves an efficient acquisition of scenes and their depths along streets. During the movement of a vehicle, a slit in the camera frame is set properly to sample scenes...
Min Shi, Jiang Yu Zheng
ICPP
2005
IEEE
16 years 21 days ago
Filter Decomposition for Supporting Coarse-Grained Pipelined Parallelism
We consider the filter decomposition problem in supporting coarse-grained pipelined parallelism. This form of parallelism is suitable for data-driven applications in scenarios wh...
Wei Du, Gagan Agrawal
QEST
2005
IEEE
16 years 20 days ago
Toward Picture-perfect Streaming on the Internet
Quality of service (QoS) in streaming of continuous media over the Internet is poor, which is partly due to variations in delays, bandwidth limitations, and packet losses. Althoug...
Alix L. H. Chow, Leana Golubchik, John C. S. Lui