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GAMEON
2001
15 years 8 months ago
A Learning Architecture for the Game of Go
In this paper, a three-component architecture of a learning environment for Go is sketched, which can be applied to any two-player, deterministic, full information, partizan, comb...
A. B. Meijer
ICRA
1995
IEEE
86views Robotics» more  ICRA 1995»
15 years 10 months ago
OARS: An Object-Oriented Architecture for Reactive Systems
1 - This paper discusses an architecture designed to provide support for the development of state transition models for an object-oriented distributed environment. The state transi...
Bernard T. Barcio, Srini Ramaswamy, K. Suzanne Bar...
ACMICEC
2008
ACM
212views ECommerce» more  ACMICEC 2008»
15 years 9 months ago
A semantic web architecture for advocate agents to determine preferences and facilitate decision making
The world-wide-web (WWW) today consists of distinct, isolated islands of data and metadata. In the near future we expect the availability of a critical mass of data and metadata f...
Wolfgang Ketter, Arun Batchu, Gary Berosik, Dan Mc...
JSSPP
1998
Springer
15 years 11 months ago
Improving First-Come-First-Serve Job Scheduling by Gang Scheduling
Abstract. We present a new scheduling method for batch jobs on massively parallel processor architectures. This method is based on the First
Uwe Schwiegelshohn, Ramin Yahyapour
204
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NN
2002
Springer
144views Neural Networks» more  NN 2002»
15 years 6 months ago
Projective ART for clustering data sets in high dimensional spaces
A new neural network architecture (PART) and the resulting algorithm are proposed to
Yongqiang Cao, Jianhong Wu