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NETGAMES
2006
ACM
16 years 1 months ago
A distributed architecture for MMORPG
We present an approach to support Massively Multiplayer Online Role-Playing Games. Our proposed solution begins by splitting the large virtual world into smaller regions, each reg...
Marios Assiotis, Velin Tzanov
209
Voted
BTW
2005
Springer
107views Database» more  BTW 2005»
16 years 1 months ago
DBMS Architecture - Still an Open Problem
More than two decades ago, DB researchers faced up to the question of how to design a data-independent database management system (DBMS), that is, a DBMS which offers an appropriat...
Theo Härder
180
Voted
ICWL
2005
Springer
16 years 1 months ago
Building Learning Management Systems Using IMS Standards: Architecture of a Manifest Driven Approach
Among the existing web-based Learning Management Systems (LMSs), there is an exponentially increasing need of content interoperability. This has caused the apparition of different ...
José Luis Sierra, Pablo Moreno-Ger, Iv&aacu...
IWANN
2005
Springer
16 years 1 months ago
Co-evolutionary Learning in Liquid Architectures
A large class of problems requires real-time processing of complex temporal inputs in real-time. These are difficult tasks for state-of-the-art techniques, since they require captu...
Igal Raichelgauz, Karina Odinaev, Yehoshua Y. Zeev...
ASPLOS
2004
ACM
16 years 1 months ago
Scalable selective re-execution for EDGE architectures
Pipeline flushes are becoming increasingly expensive in modern microprocessors with large instruction windows and deep pipelines. Selective re-execution is a technique that can r...
Rajagopalan Desikan, Simha Sethumadhavan, Doug Bur...