How can game designers realize the balance of “educational function” and “entertainment” in a Computer-based Educational Game (CEG)? The concept of IMS learning design (LD...
The goal of this research project is to investigate the use of technology in supporting social relationships by helping users throughout the decisional process (“What program cou...
As a causality criterion we propose the conditional relative entropy. The relationship with information theoretic functionals mutual information and entropy is established. The con...
Gert Van Dijck, Jo Van Vaerenbergh, Marc M. Van Hu...
— This paper presents Salsa, a novel, decentralized and asynchronous realization of the “replica exchange” algorithm for simulating the structure, function, folding, and dyna...
Li Zhang, Manish Parashar, Emilio Gallicchio, Rona...
This paper presents the advances in subgroup discovery and the ways to use subgroup discovery to generate actionable knowledge for decision support. Actionable knowledge is explici...